Hyver is human
No AI. Ever. You’re getting real skills based on real experience and real results.
HYVER draws your vision.
Concept art - storyboards - architectural visuals - costume, prop and decor design - fun&games - corporate serious stuff.
Pencil & paper. Procreate & iPad. Adobe Photoshop, InDesign, Illustrator, Premiere, After Effects, Animate. Audacity, Sketchup, Blender. DragonBones, Spine, Canva…
Once upon a time I used a lot of: 3DsMax – Autocad – Flash – QuarkExpress – Director – Garageband – and the Commodore64
I’m really good at: Drawing, perspective, anatomy, camera language, historical architecture & props, adaptive learning, a wide range of techniques, styles and tools.
Commercial pedigree name-dropping section: I’m proud to have worked with Historium Brugge, Lam Gods Gent, Thor-park Genk, Sacred Books -Engels Klooster Brugge, Feniks & Liksems Diksmuide, Chocolate Story VR Brussels, Toerisme De Haan / Wenduine, Baku Khan’s Castle Azerbeidjan, Luminus, Taco Bell, Caviar, Norvell Jefferson, Gezinsbond, Opera Liège, Studio 100, Geronimo Stilton, Nalu, Sony Experia, Sip-Well, Gilette, Telenet, Tinkerbel Entertainment and Larian Studios.
I also: play bass & guitar & drums & piano & daw; collect E.T. and other 80s nostalgia, and create contemporary art.
Now you know everything :-)