Hyver is human

No AI. Ever. You’re getting real skills based on real experience and real results.

HYVER draws your vision.

Concept art - storyboards - architectural visuals - costume, prop and decor design - fun&games - corporate serious stuff.

Pencil & paper. Procreate & iPad. Adobe Photoshop, InDesign, Illustrator, Premiere, After Effects, Animate. Audacity, Sketchup, Blender. DragonBones, Spine, Canva…

Once upon a time I used a lot of: 3DsMax – Autocad – Flash – QuarkExpress – Director – Garageband – and the Commodore64

I’m really good at: Drawing, perspective, anatomy, camera language, historical architecture & props, adaptive learning, a wide range of techniques, styles and tools.

Commercial pedigree name-dropping section: I’m proud to have worked with Historium Brugge, Lam Gods Gent, Thor-park Genk, Sacred Books -Engels Klooster Brugge, Feniks & Liksems Diksmuide, Chocolate Story VR Brussels, Toerisme De Haan / Wenduine, Baku Khan’s Castle Azerbeidjan, Luminus, Taco Bell, Caviar, Norvell Jefferson, Gezinsbond, Opera Liège, Studio 100, Geronimo Stilton, Nalu, Sony Experia, Sip-Well, Gilette, Telenet, Tinkerbel Entertainment and Larian Studios.

Close-up of a smiling middle-aged man with short, curly dark hair, blue eyes, and light skin, wearing a black turtleneck sweater.